"Each year, I accept a few bookings at public libraries and museums because I love the opportunity to work directly with kids and families, and value the insights I gain into how everyone understands and enjoys engaging with the past. My interactive programs for Public Libraries and Museums involve audiences in journeys into history, with humor and pathos, props and imagination."
Annette had every person in the room, even the "too cool for this" older kids, totally engrossed and fully participating. Annette did an amazing job of engaging the kids and showing the humanity of the colonists.
Could You Be A World War II Kid?
First an Orientation . . . And Then it's Off to England in 1940!
Do YOU have what it takes to be a World War II kid?
Find out when you take a time-travel journey to England in 1940!
You'll experience an air raid, become an evacuee, play games, do chores, and meet adults from the time who have no clue that you're a 21st-century American kid... and who are happy to put you to work. Don't complain, though! Don't you know there's a war on?
Through play with artifacts, multimedia, humor, and a genuine historian in character, kids and their grown-ups learn about the Blitz, wartime food rationing, the evacuation of schoolchildren, air raid preparations, and much more. They also become curious about WWII in America. But don't tell them that.
This program connects to Don't Know Where, Don't Know When, the first book in Annette Laing's Snipesville Chronicles series about three reluctant time travelers. Perfect for summer reading!
60/90-Minute Workshop/Performance for Public Libraries & Museums Only
Aimed at ages 5-12, but younger children welcome
Could You Be An American Colonist?
Sail on a Journey to Start a New Colony!
Meet Emily Oglethorpe, the, er, distant cousin of Georgia founder James Edward Oglethorpe, as you time-travel from London in 1735. Join eccentric Emily as you become a colonist, and cross the Atlantic to settle the new town of Frederica! This is colonial history as you have NEVER seen it before, with laughter, games, sound effects, and much more! It's also an eye-opening look at what it was like to travel to America hundreds of years ago. Although Emily is fictional, everything else in this program (including the kids' assumed identities) is based on actual historical accounts.
60/90-Minute Workshop/Performance for Public Libraries and Museums Only.
Aimed at ages 4-12, but younger children welcome